Yet it only barely passed it's goal of $40K with a little over 1,000 backers. The retro graphics may have turned some people off, yet I think a good deal of hardcore CRPG fans would look past that if they were aware of the game. A lot more interesting and original than many popular, (over)hyped mainstream RPGs. In terms of the quality of concepts presented, IMO the quality of CD was exceptionally high. But popularity is what gets media coverage which makes all the difference. Quality is obviously a highly subjective term, and there may some overlap between popularity and quality (i.e., in some cases, series are popular because they're above average quality). I think popularity is a much bigger factor than quality. Removing Bloodstained and Shenmue 3's take from their respective halves of 2015 would still leave the $8 million of 2016's first half down about 40 percent from either half in 2015. 31) saw more than $20 million in pledges. But the 2016 dropoff appears not to be skewed entirely by the success of a single project. It's true that Shenmue 3 raised $6 million dollars in a campaign spanning June 15 to July 15, 2015, and Bloodstained: Ritual of the Night, took in $5.5 million just one month before. That's despite roughly the same number of projects being successfully funded overall in all three periods. Donors pledged more than $20 million to video games in both the first and second halves of 2015. Kickstarter backers pledged $8.2 million to video game projects in the first six months of 2016, says ICO Partners, a U.K.-based consultancy specializing in market analysis for online games. Crowdfunding for video games on Kickstarter is down sharply for the first six months of 2016 compared with the same period in 2015, suggesting that roughly the same number of video games projects are successfully backed, but at much lower amounts.
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